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using Terraria.ModLoader;
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namespace DashBind
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{
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class DashBind : Mod
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{
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public DashBind()
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{
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{8298EAB6-0586-4BDA-9483-83624B66B13A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>DashBind</RootNamespace>
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<AssemblyName>DashBind</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>x86</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Items\dash.cs" />
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<Compile Include="DashBind.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Windows\Microsoft.NET\assembly\GAC_32\Microsoft.Xna.Framework\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Windows\Microsoft.NET\assembly\GAC_32\Microsoft.Xna.Framework.Game\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Game.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Windows\Microsoft.NET\assembly\GAC_32\Microsoft.Xna.Framework.Graphics\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Graphics.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>C:\Windows\Microsoft.NET\assembly\GAC_32\Microsoft.Xna.Framework.Xact\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Xact.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="Terraria">
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<HintPath>C:\Program Files (x86)\Steam\steamapps\common\terraria\Terraria.exe</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>"C:\Program Files (x86)\Steam\steamapps\common\terraria\tModLoaderServer.exe" -build "$(ProjectDir)\" -eac "$(TargetPath)"</PostBuildEvent>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<StartAction>Program</StartAction>
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<StartProgram>C:\Program Files %28x86%29\Steam\steamapps\common\Terraria\Terraria.exe</StartProgram>
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<StartWorkingDirectory>C:\Program Files %28x86%29\Steam\steamapps\common\Terraria\</StartWorkingDirectory>
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</PropertyGroup>
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</Project>
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DashBind is a really simple mod, allowing you to set a keybind for your dash.
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Tip: This only works if you have an accessory that allows you to Dash.
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